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Although it's 23 years old so they should've stopped using it by now. Maybe the base that they worked on is their personal base or something and they used it in other places as well.
DARK COLONY DOWNLOAD NO VIRUS CODE
I did contact one of the devs before but they didn't want to give the source code unfortunately. The game does work for me without an emulator though, I was strictly looking around to see if it's possible to use higher resolutions somehow. Thanks for that last tip, I'll write it down. Also note you can use the keyboard arrows to move around. How I used to get around this was to go to the nvidia pannel and set the settings from ''high performance'' to ''high visuals'' or such. The mouse cursor, the game menu animation and the scroll speed are examples.
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Some aspects get ''sped up'' to the maximum possible, similar to DOS. Same story with lotr bfme 1.Ībout the scroll speed: It's a popular issue with dxwnd or other emulators. Of course, some menus looked a bit weird but it still works fine. Another example: red alert 2, the resolutions in-game were pretty low but it required very little skill to open the game ini and manually edit it to whatever resolution you wanted. Yes, the interface is fixed in-game, but it would require very little effort to manually edit the interface graphics. You remember heroes of might and magic 3 and how there were some 3rd party programs that let you pick higher resolutions? That, despite also being fixed graphics. I appreciate the effort especially since it's a pretty obscure game. Update: if the game crashes at startup, try setting "DirectX(2) / Clipper" to "ON" and maybe "DirectX / Flip emulation" checked. It seems that the game was not developed thinking about speedy computers, the scroll goes at maximum speed and you lose the battles while trying to move the view to some spot. The biggest problem that I saw and affects the playability is a really excessive scroll speed. Of course, in the present situation both are sadly unreacheable.Īnyway, even without radical changes, with support of bilinear filtering the game is nice to see and playable. Now about a better resolution: unfortunately, the game is pure 2D with fixed graphic and so support for resolution changes and on the whole This brings an interesting question: what is your goal about better resolution? I mean, there two possible ones:ġ) using the same sprites, provide a wider view of the arenaĢ) keeping the same view, use bigger and better sprites The OpenGL renderer in particular makes the scaled images (from 640x480 to actual desktop resolution) much smoother and fluid, but since the resolution is low also the default sw bilinear performs very well tand here's no big difference with default mode. Since there are different releases / RIPs of the game I went straight to a newer one using "Dark Colony Council Wars" expansion that offers both game chapters and both 8 / 16 bit video modes with the four executables DC.EXE, DC16.EXE, DCEXP.EXE and DCEXP16.EXE.Īll these games works (more or less) under DxWnd control and with both default or OpenGL renderer and with / without bilinear filtering.
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